What bracket is my Commander deck?
Paste your deck into EDHTuner and its bracket check names the lowest bracket the deck fits under Wizards' bracket rules, and the cards that put it there. It's free, with no account and no ads.
The four rules the check reads
Wizards' bracket rules name four kinds of cards, and each bracket allows a different amount of them.
| Rule | Bracket 1 | Bracket 2 | Bracket 3 | Brackets 4 and 5 |
|---|---|---|---|---|
| Game Changers | None | None | Up to three | No limit |
| Mass land denial | None | None | None | Allowed |
| Two-card infinite combos | None | None | None early in the game | Allowed |
| Extra-turn cards | None | A few that aren't chained | A few that aren't chained | Allowed |
The bracket check names the lowest bracket whose rules your deck meets. One Game Changer puts a deck at bracket 3 or higher. A fourth one, or a single mass land denial card, puts it at bracket 4 or higher. These are Wizards' rules as of .
How EDHTuner reads each rule
Game Changers are the cards Wizards names as Game Changers. EDHTuner's card data from October 23, 2026 marks 53 of them. Your commander counts toward the limit.
Mass land denial is Wizards' term for cards that destroy, bounce, keep tapped or change the mana of four or more lands per player without giving them back. Wizards names Armageddon, Ruination, Sunder, Winter Orb and Blood Moon as examples, and EDHTuner reads 82 cards this way. Thresher Beast, which makes a player sacrifice one land when it's blocked, doesn't count. Neither do planeswalker ultimates like Ajani Vengeant's.
Two-card infinite combos come from Commander Spellbook. The check counts one when your deck holds both cards and Spellbook says the result is infinite, like Exquisite Blood with Sanguine Bond. A two-card win that doesn't loop forever doesn't count here.
Extra-turn cards are any card that gives you an extra turn, even one like Final Fortune that makes you lose at the end of it.
Every card the check counts
These are the cards behind three of the rules, from EDHTuner's card data of October 23, 2026. The two-card infinite combos are on Commander Spellbook.
Game Changers
Show the 53 Game Changers
| Ad Nauseam | Ancient Tomb | Aura Shards |
| Biorhythm | Bolas's Citadel | Braids, Cabal Minion |
| Chrome Mox | Coalition Victory | Consecrated Sphinx |
| Crop Rotation | Cyclonic Rift | Demonic Tutor |
| Drannith Magistrate | Enlightened Tutor | Farewell |
| Field of the Dead | Fierce Guardianship | Force of Will |
| Gaea's Cradle | Gamble | Gifts Ungiven |
| Glacial Chasm | Grand Arbiter Augustin IV | Grim Monolith |
| Humility | Imperial Seal | Intuition |
| Jeska's Will | Lion's Eye Diamond | Mana Vault |
| Mishra's Workshop | Mox Diamond | Mystical Tutor |
| Narset, Parter of Veils | Natural Order | Necropotence |
| Notion Thief | Opposition Agent | Orcish Bowmasters |
| Panoptic Mirror | Rhystic Study | Seedborn Muse |
| Serra's Sanctum | Smothering Tithe | Survival of the Fittest |
| Teferi's Protection | Tergrid, God of Fright // Tergrid's Lantern | Thassa's Oracle |
| The One Ring | The Tabernacle at Pendrell Vale | Underworld Breach |
| Vampiric Tutor | Worldly Tutor |
Mass land denial
Show the 82 mass land denial cards
| Acid Rain | Apocalypse | Armageddon |
| Back to Basics | Balancing Act | Bearer of the Heavens |
| Bend or Break | Blood Moon | Boil |
| Boiling Seas | Boom // Bust | Burning Sands |
| Cataclysm | Catastrophe | Choke |
| Cleansing | Contamination | Conversion |
| Curse of Marit Lage | Death Cloud | Decree of Annihilation |
| Desolation | Desolation Angel | Destructive Flow |
| Destructive Force | Devastating Dreams | Devastation |
| Dimensional Breach | Earthlink | Epicenter |
| Fall of the Thran | Flashfires | Glaciers |
| Global Ruin | Harbinger of the Seas | Hokori, Dust Drinker |
| Illusionary Terrain | Impending Disaster | Infernal Darkness |
| Jokulhaups | Keldon Firebombers | Magus of the Balance |
| Magus of the Moon | Mana Breach | Mana Vortex |
| Mist of Stagnation | Myojin of Infinite Rage | Naked Singularity |
| Natural Balance | Obliterate | Omen of Fire |
| Overburden | Planetary Annihilation | Pox Plague |
| Price of Glory | Raiding Party | Ravages of War |
| Razia's Purification | Reality Twist | Realm Razer |
| Restore Balance | Rising Waters | Ritual of Subdual |
| Ruination | Soulscour | Stasis |
| Static Orb | Stench of Evil | Stoneshaker Shaman |
| Storm Cauldron | Sunder | Tectonic Break |
| Thoughts of Ruin | Tsunami | Urza's Sylex |
| Wildfire | Winter Moon | Winter Orb |
| Worldfire | Worldpurge | Worldslayer |
| Zhao, the Moon Slayer |
Extra-turn cards
Show the 50 extra-turn cards
| Alchemist's Gambit | Alrund's Epiphany | Beacon of Tomorrows |
| Capture of Jingzhou | Chance for Glory | Expropriate |
| Final Fortune | Gonti's Aether Heart | Ichormoon Gauntlet |
| Kang the Conqueror | Karn's Temporal Sundering | Last Chance |
| Lighthouse Chronologist | Lost Isle Calling | Magistrate's Scepter |
| Magosi, the Waterveil | Medomai the Ageless | Mu Yanling |
| Nexus of Fate | Notorious Throng | Part the Waterveil |
| Plea for Power | Ral Zarek | Regenerations Restored |
| Rise of the Eldrazi | Sage of Hours | Savor the Moment |
| Search the City | Second Chance | Seedtime |
| Stitch in Time | Teferi, Master of Time | Teferi, Timebender |
| Temporal Extortion | Temporal Manipulation | Temporal Mastery |
| Temporal Trespass | The Legend of Kuruk // Avatar Kuruk | Time Sieve |
| Time Stretch | Time Warp | Timesifter |
| Timestream Navigator | Twice Upon a Time // Unlikely Meeting | Ugin's Nexus |
| Ultimecia, Time Sorceress // Ultimecia, Omnipotent | Walk the Aeons | Wanderwine Prophets |
| Warrior's Oath | Wormfang Manta |
What the check can't see
The rules also ask what a deck is built to do and how fast it wins. Wizards says a game should go at least nine turns at bracket 1, eight at bracket 2, six at bracket 3 and four at bracket 4, and a cEDH game can end on any turn. A card count can't tell how fast your deck wins, or whether its extra turns chain or its combo comes together early. That part is for you and your table.
Tutors used to have a rule of their own. Wizards dropped it in October 2025, so the check leaves them out.
What EDHTuner does with your bracket
You still pick the bracket you play at, and EDHTuner holds its suggestions to it. When your deck runs more Game Changers than that bracket allows, it names the fewest cuts that get you down to the limit. Below bracket 4 it never suggests a mass land denial card or a card that would complete an infinite combo. Bringing a deck down to bracket 3 says how it picks the cuts.