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How many lands, ramp and draw do Heroes in a Half Shell decks run?

Heroes in a Half Shell decks run a median of 36.5 lands and 9 ramp cards, across 20 public decks on Moxfield.

Moxfield lists 3 of these 20 Heroes in a Half Shell decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.

Counted on , from decks collected in July and November 2026.

We counted these 20 decks with the same code EDHTuner runs on your deck.

Compared with all decks, Heroes in a Half Shell decks run more lands (36.5 against 34) and more mass disruption (3 against 2).

The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.

This commanderAll decks
Lands36.5 (36-39)34
Ramp9 (9-13)11
Card advantage8.5 (7-10)9
Targeted disruption10 (6-11)9
Mass disruption3 (2-4)2
Protection1 (0-2)2
Decks counted2018,414

Moxfield lists these decks as bracket 1 (1 deck), bracket 2 (11), bracket 3 (5) and bracket 4 (3).

Heroes in a Half Shell bracket 1 and 2 decks

These are the same rows for the 12 bracket 1 and 2 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Brackets 1-2 column holds 12 decks. That small count can put its medians a card or two away from what a bigger count would show.

Brackets 1-2
Lands39 (38-39)
Ramp9 (9-10)
Card advantage9.5 (8-10)
Targeted disruption10 (6-11)
Mass disruption4 (3-4)
Protection0 (0-1)
Decks counted12

What Heroes in a Half Shell bracket 1 and 2 decks run

These are the nonland cards these 12 bracket 1 and 2 decks run most, with how many of them run each one. The last column counts the same cards in the other 8 Heroes in a Half Shell decks. With 12 decks this is a small count, so a few more decks could change the order.

CardBrackets 1-2This commander's other decks
Leonardo, the Balance12 of 125 of 8
Michelangelo, the Heart12 of 126 of 8
Arcane Signet11 of 127 of 8
Baxter, Fly in the Ointment11 of 122 of 8
Cultivate11 of 123 of 8
Donatello, the Brains11 of 124 of 8
Mona Lisa, Science Geek11 of 121 of 8
Raphael, the Muscle11 of 128 of 8
Ray Fillet, Wave Warrior11 of 122 of 8
Sol Ring11 of 128 of 8

What bracket is a Heroes in a Half Shell deck?

Of the 20 Heroes in a Half Shell decks we counted, 7 (35%) need at least bracket 3, and 3 (15%) need at least bracket 4.

Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.

Lowest bracketDecksShare
Bracket 11365%
Bracket 200%
Bracket 3420%
Bracket 4315%

One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.

What the deck runsNeeds at leastDecks
More than three Game ChangersBracket 43
Mass land denialBracket 40
One to three Game ChangersBracket 34
A two-card infinite comboBracket 30
An extra-turn cardBracket 20

The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, none of these decks has a bracket below the lowest one the rules allow.

Cards Heroes in a Half Shell decks run most

These are the nonland cards these 20 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.

CardThese decksOther decks
Raphael, the Muscle19 of 20under 1%
Sol Ring19 of 2086%
Arcane Signet18 of 2067%
Michelangelo, the Heart18 of 20under 1%
Assassin's Trophy17 of 2041%
Leonardo, the Balance17 of 20under 1%
Donatello, the Brains15 of 20under 1%
Blasphemous Act14 of 2028%
Cultivate14 of 2025%
Baxter, Fly in the Ointment13 of 20under 1%
Chromatic Lantern13 of 204%
Irma, Part-Time Mutant13 of 201%
Ray Fillet, Wave Warrior13 of 20under 1%
Splinter, the Mentor13 of 20under 1%
Bebop, Skull & Crossbones12 of 20under 1%
Mona Lisa, Science Geek12 of 20under 1%
Continue?11 of 20under 1%
Rocksteady, Mutant Marauder11 of 20under 1%
Wave Goodbye11 of 202%
High Score10 of 20under 1%

Cards that set these decks apart

These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.

CardThese decksOther decks
Leatherhead, Iron Gator10 of 20under 1%
Lessons from Life10 of 201%
Lita, Little Orphan Amphibian10 of 20under 1%
Mikey & Don, Party Planners10 of 20under 1%
Shredder, Shadow Master10 of 20under 1%
Coin of Mastery9 of 20under 1%
Here Comes a New Hero!9 of 20under 1%
Raph & Leo, Sibling Rivals9 of 20under 1%
Raphael, the Nightwatcher9 of 20under 1%
Super Shredder9 of 20under 1%

Themes EDHTuner finds in these decks

EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 20 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.

ThemeDecks
Combat damage20 of 20
+1/+1 counters19 of 20
Mutant tribal8 of 20

Precon pages for Heroes in a Half Shell

Similar commanders

Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.

The Commander deck numbers page shows the same rows for each bracket and says what each row counts.

The brackets 1-2 page shows what all the decks we counted at those brackets run.

The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.

Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.

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