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How many lands, ramp and draw do Mendicant Core, Guidelight decks run?

Mendicant Core, Guidelight decks run a median of 34 lands and 10 ramp cards, across 11 public decks on Moxfield.

Moxfield lists 1 of these 11 Mendicant Core, Guidelight decks as bracket 4. We need at least 8 decks to give a bracket its own column, so it counts only in the numbers for all of these decks.

Counted on , from decks collected in July and November 2026.

We counted these 11 decks with the same code EDHTuner runs on your deck. That is a small count, so a median here can sit a card or two away from what a bigger count would show.

Compared with all decks, Mendicant Core, Guidelight decks run more card advantage (13 against 9) and more protection (4 against 2).

The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.

This commanderAll decks
Lands34 (28-36)34
Ramp10 (9-11)11
Card advantage13 (10-16)9
Targeted disruption9 (6-10)9
Mass disruption2 (2-3)2
Protection4 (2-7)2
Decks counted1118,414

Moxfield lists these decks as bracket 2 (1 deck), bracket 3 (8), bracket 4 (1) and bracket 5 (1).

Mendicant Core, Guidelight bracket 3 decks

These are the same rows for the 8 bracket 3 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Bracket 3 column holds 8 decks. That small count can put its medians a card or two away from what a bigger count would show.

Bracket 3
Lands35 (34-37)
Ramp10 (9-11)
Card advantage12 (10-17)
Targeted disruption7 (6-10)
Mass disruption2 (2-4)
Protection4 (4-7)
Decks counted8

What Mendicant Core, Guidelight bracket 3 decks run

These are the nonland cards these 8 bracket 3 decks run most, with how many of them run each one. The last column counts the same cards in the other 3 Mendicant Core, Guidelight decks. With 8 decks this is a small count, so a few more decks could change the order.

CardBracket 3This commander's other decks
Etherium Sculptor8 of 81 of 3
Foundry Inspector8 of 82 of 3
Thoughtcast8 of 81 of 3
Voyage Home8 of 81 of 3
Esper Sentinel7 of 83 of 3
Illustrious Wanderglyph7 of 81 of 3
Kappa Cannoneer7 of 81 of 3
Organic Extinction7 of 81 of 3
Phyrexian Metamorph7 of 83 of 3
Simulacrum Synthesizer7 of 81 of 3

What bracket is a Mendicant Core, Guidelight deck?

Of the 11 Mendicant Core, Guidelight decks we counted, 8 (73%) need at least bracket 3, and 2 (18%) need at least bracket 4.

Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.

Lowest bracketDecksShare
Bracket 1327%
Bracket 200%
Bracket 3655%
Bracket 4218%

One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.

What the deck runsNeeds at leastDecks
More than three Game ChangersBracket 42
Mass land denialBracket 40
One to three Game ChangersBracket 36
A two-card infinite comboBracket 32
An extra-turn cardBracket 21

The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, none of these decks has a bracket below the lowest one the rules allow.

Cards Mendicant Core, Guidelight decks run most

These are the nonland cards these 11 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.

CardThese decksOther decks
Esper Sentinel10 of 1136%
Foundry Inspector10 of 113%
Phyrexian Metamorph10 of 1112%
Etherium Sculptor9 of 115%
Sol Ring9 of 1186%
Swords to Plowshares9 of 1162%
Thoughtcast9 of 113%
Voyage Home9 of 11under 1%
Arcane Signet8 of 1167%
Dispatch8 of 113%
Illustrious Wanderglyph8 of 112%
Kappa Cannoneer8 of 113%
Organic Extinction8 of 111%
Simulacrum Synthesizer8 of 112%
Sink into Stupor // Soporific Springs8 of 1117%
Thought Monitor8 of 114%
Bronze Guardian6 of 111%
Desynchronization6 of 111%
Forensic Gadgeteer6 of 112%
K-9, Mark I6 of 11under 1%

Cards that set these decks apart

These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.

CardThese decksOther decks
Sculpting Steel6 of 112%
Sensei's Divining Top6 of 119%
Cyberdrive Awakener5 of 113%
Emry, Lurker of the Loch5 of 114%
Gingerbrute5 of 11under 1%
Repurposing Bay5 of 11under 1%
Riptide Gearhulk5 of 112%
Thopter Spy Network5 of 112%
Vnwxt, Verbose Host5 of 11under 1%
Voyager Quickwelder5 of 11under 1%

Themes EDHTuner finds in these decks

EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 11 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.

ThemeDecks
Artifacts11 of 11
Legendaries matter8 of 11
Clone4 of 11

Similar commanders

Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.

The Commander deck numbers page shows the same rows for each bracket and says what each row counts.

The bracket 3 page shows what all the decks we counted at that bracket run.

The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.

Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.

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