How many lands, ramp and draw do Ojer Axonil, Deepest Might decks run?
Ojer Axonil, Deepest Might decks run a median of 33.5 lands and 10 ramp cards, across 14 public decks on Moxfield.
Moxfield lists 4 of these 14 Ojer Axonil, Deepest Might decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.
Counted on , from decks collected in July and November 2026.
We counted these 14 decks with the same code EDHTuner runs on your deck. That is a small count, so a median here can sit a card or two away from what a bigger count would show.
Compared with all decks, Ojer Axonil, Deepest Might decks run less mass disruption (1 against 2) and more protection (3 against 2).
The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.
| This commander | All decks | |
|---|---|---|
| Lands | 33.5 (28-35) | 34 |
| Ramp | 10 (9-10) | 11 |
| Card advantage | 8.5 (6-10) | 9 |
| Targeted disruption | 10 (7-14) | 9 |
| Mass disruption | 1 (1-3) | 2 |
| Protection | 3 (2-4) | 2 |
| Decks counted | 14 | 18,414 |
Moxfield lists these decks as bracket 2 (2 decks), bracket 3 (5), bracket 4 (4) and bracket 5 (3).
What bracket is an Ojer Axonil, Deepest Might deck?
Of the 14 Ojer Axonil, Deepest Might decks we counted, 13 (93%) need at least bracket 3, and 8 (57%) need at least bracket 4.
Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.
| Lowest bracket | Decks | Share |
|---|---|---|
| Bracket 1 | 1 | 7% |
| Bracket 2 | 0 | 0% |
| Bracket 3 | 5 | 36% |
| Bracket 4 | 8 | 57% |
One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.
| What the deck runs | Needs at least | Decks |
|---|---|---|
| More than three Game Changers | Bracket 4 | 5 |
| Mass land denial | Bracket 4 | 7 |
| One to three Game Changers | Bracket 3 | 7 |
| A two-card infinite combo | Bracket 3 | 0 |
| An extra-turn card | Bracket 2 | 0 |
The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 1 of these decks has a bracket below the lowest one the rules allow.
Cards Ojer Axonil, Deepest Might decks run most
These are the nonland cards these 14 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.
| Card | These decks | Other decks |
|---|---|---|
| Firebrand Archer | 13 of 14 | 1% |
| Sol Ring | 13 of 14 | 86% |
| Arcane Signet | 11 of 14 | 67% |
| Jeska's Will | 11 of 14 | 27% |
| Kessig Flamebreather | 11 of 14 | 1% |
| Thermo-Alchemist | 11 of 14 | under 1% |
| Ruby Medallion | 10 of 14 | 3% |
| Roiling Vortex | 9 of 14 | 1% |
| Birgi, God of Storytelling // Harnfel, Horn of Bounty | 8 of 14 | 10% |
| Chaos Warp | 8 of 14 | 27% |
| Erebor Flamesmith | 8 of 14 | under 1% |
| Light Up the Stage | 8 of 14 | 3% |
| Pyrohemia | 8 of 14 | 2% |
| Spear Spewer | 8 of 14 | under 1% |
| Sulfuric Vortex | 8 of 14 | under 1% |
| Bolt Bend | 7 of 14 | 6% |
| Deflecting Swat | 7 of 14 | 35% |
| Eidolon of the Great Revel | 7 of 14 | under 1% |
| Manabarbs | 7 of 14 | 1% |
| Price of Progress | 7 of 14 | 1% |
Cards that set these decks apart
These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.
| Card | These decks | Other decks |
|---|---|---|
| Spellshock | 7 of 14 | under 1% |
| Unruly Catapult | 7 of 14 | under 1% |
| Chandra's Incinerator | 6 of 14 | 1% |
| Coruscation Mage | 6 of 14 | 2% |
| Electrostatic Field | 6 of 14 | under 1% |
| End the Festivities | 6 of 14 | under 1% |
| Pyrostatic Pillar | 6 of 14 | under 1% |
| Rampaging Ferocidon | 6 of 14 | under 1% |
| Urabrask // The Great Work | 6 of 14 | 1% |
| Witch's Mark | 6 of 14 | under 1% |
Themes EDHTuner finds in these decks
EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 14 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.
| Theme | Decks |
|---|---|
| Spellslinger | 13 of 14 |
| Impulse draw (exile & play from exile) | 8 of 14 |
| Pingers | 8 of 14 |
| Equipment | 4 of 14 |
| Stax & taxes | 4 of 14 |
Similar commanders
Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.
- Zurgo Bellstriker same color, Pingers, Impulse draw (exile & play from exile), Spellslinger
- Solphim, Mayhem Dominus same color, Pingers, Impulse draw (exile & play from exile), Spellslinger
- Rowan, Scion of War Pingers, Impulse draw (exile & play from exile), Spellslinger
- The Scarlet Witch same color, Impulse draw (exile & play from exile), Spellslinger, Equipment
- Toralf, God of Fury same color, Pingers, Equipment, Stax & taxes
- Daredevil, Man Without Fear Impulse draw (exile & play from exile), Spellslinger, Equipment
The Commander deck numbers page shows the same rows for each bracket and says what each row counts.
The bracket 3 page shows what all the decks we counted at that bracket run.
The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.
Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.