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How many lands, ramp and draw do Tovolar, Dire Overlord decks run?

Tovolar, Dire Overlord decks run a median of 31 lands and 10 ramp cards, across 12 public decks on Moxfield.

Moxfield lists 2 of these 12 Tovolar, Dire Overlord decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.

Counted on , from decks collected in July and November 2026.

We counted these 12 decks with the same code EDHTuner runs on your deck. That is a small count, so a median here can sit a card or two away from what a bigger count would show.

Compared with all decks, Tovolar, Dire Overlord decks run fewer lands (31 against 34) and less mass disruption (1 against 2).

The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.

This commanderAll decks
Lands31 (29-35)34
Ramp10 (10-12)11
Card advantage7.5 (6-9)9
Targeted disruption8.5 (6-12)9
Mass disruption1 (1-1)2
Protection2.5 (2-5)2
Decks counted1218,414

Moxfield lists these decks as bracket 2 (6 decks), bracket 3 (1), bracket 4 (2) and bracket 5 (3).

What bracket is a Tovolar, Dire Overlord deck?

Of the 12 Tovolar, Dire Overlord decks we counted, 7 (58%) need at least bracket 3, and 5 (42%) need at least bracket 4.

Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.

Lowest bracketDecksShare
Bracket 1542%
Bracket 200%
Bracket 3217%
Bracket 4542%

One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.

What the deck runsNeeds at leastDecks
More than three Game ChangersBracket 45
Mass land denialBracket 43
One to three Game ChangersBracket 31
A two-card infinite comboBracket 35
An extra-turn cardBracket 20

The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 1 of these decks has a bracket below the lowest one the rules allow.

Cards Tovolar, Dire Overlord decks run most

These are the nonland cards these 12 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.

CardThese decksOther decks
Duskwatch Recruiter // Krallenhorde Howler12 of 121%
Kessig Naturalist // Lord of the Ulvenwald12 of 12none
Mayor of Avabruck // Howlpack Alpha12 of 12under 1%
Outland Liberator // Frenzied Trapbreaker11 of 12under 1%
Scorned Villager // Moonscarred Werewolf11 of 12under 1%
Sol Ring11 of 1286%
Werewolf Pack Leader11 of 12under 1%
Deflecting Swat9 of 1235%
Huntmaster of the Fells // Ravager of the Fells9 of 12under 1%
Immerwolf9 of 12under 1%
Ascendant Packleader8 of 12under 1%
Avabruck Caretaker // Hollowhenge Huntmaster8 of 12under 1%
Reckless Stormseeker // Storm-Charged Slasher8 of 12under 1%
Wild Growth8 of 1219%
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury7 of 12under 1%
Birds of Paradise7 of 1244%
Blasphemous Act7 of 1228%
Cemetery Prowler7 of 12under 1%
Force of Vigor7 of 1210%
Howling Moon7 of 12under 1%

Cards that set these decks apart

These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.

CardThese decksOther decks
Howlpack Piper // Wildsong Howler7 of 12under 1%
Kruin Outlaw // Terror of Kruin Pass7 of 12under 1%
Tovolar's Huntmaster // Tovolar's Packleader7 of 12under 1%
Village Messenger // Moonrise Intruder7 of 12none
Full Moon's Rise6 of 12under 1%
Howlpack Resurgence6 of 12under 1%
Instigator Gang // Wildblood Pack6 of 12under 1%
Torgal, A Fine Hound6 of 12under 1%
Unnatural Moonrise5 of 12none
Wolfbitten Captive // Krallenhorde Killer5 of 12none

Themes EDHTuner finds in these decks

EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 12 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.

ThemeDecks
Combat damage12 of 12
Human tribal5 of 12
Attack triggers4 of 12
Power matters4 of 12
Stax & taxes4 of 12
Werewolf tribal4 of 12
+1/+1 counters3 of 12
Daybound (keyword)3 of 12

Similar commanders

Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.

The Commander deck numbers page shows the same rows for each bracket and says what each row counts.

The brackets 1-2 page shows what all the decks we counted at those brackets run.

The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.

Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.

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