How many lands, ramp and draw do Vadrik, Astral Archmage decks run?
Vadrik, Astral Archmage decks run a median of 32 lands and 8 ramp cards, across 10 public decks on Moxfield.
Moxfield lists 2 of these 10 Vadrik, Astral Archmage decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.
Counted on , from decks collected in July and November 2026.
We counted these 10 decks with the same code EDHTuner runs on your deck. That is a small count, so a median here can sit a card or two away from what a bigger count would show.
Compared with all decks, Vadrik, Astral Archmage decks run less ramp (8 against 11) and more targeted disruption (12.5 against 9).
The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.
| This commander | All decks | |
|---|---|---|
| Lands | 32 (26-33) | 34 |
| Ramp | 8 (5-10) | 11 |
| Card advantage | 11.5 (11-14) | 9 |
| Targeted disruption | 12.5 (10-19) | 9 |
| Mass disruption | 1 (1-2) | 2 |
| Protection | 2 (1-3) | 2 |
| Decks counted | 10 | 18,414 |
Moxfield lists these decks as bracket 2 (1 deck), bracket 3 (2), bracket 4 (2) and bracket 5 (4), and 1 more deck has no bracket listed.
What bracket is a Vadrik, Astral Archmage deck?
Of the 10 Vadrik, Astral Archmage decks we counted, 8 (80%) need at least bracket 3, and 6 (60%) need at least bracket 4.
Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.
| Lowest bracket | Decks | Share |
|---|---|---|
| Bracket 1 | 2 | 20% |
| Bracket 2 | 0 | 0% |
| Bracket 3 | 2 | 20% |
| Bracket 4 | 6 | 60% |
One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.
| What the deck runs | Needs at least | Decks |
|---|---|---|
| More than three Game Changers | Bracket 4 | 6 |
| Mass land denial | Bracket 4 | 0 |
| One to three Game Changers | Bracket 3 | 1 |
| A two-card infinite combo | Bracket 3 | 8 |
| An extra-turn card | Bracket 2 | 2 |
The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 1 of these decks has a bracket below the lowest one the rules allow.
Cards Vadrik, Astral Archmage decks run most
These are the nonland cards these 10 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.
| Card | These decks | Other decks |
|---|---|---|
| Frantic Search | 9 of 10 | 14% |
| Invert // Invent | 9 of 10 | under 1% |
| Mystic Retrieval | 9 of 10 | 1% |
| Seething Song | 8 of 10 | 8% |
| Sol Ring | 8 of 10 | 86% |
| Solve the Equation | 8 of 10 | 5% |
| Arcane Signet | 7 of 10 | 67% |
| Fervent Mastery | 7 of 10 | under 1% |
| Jeska's Will | 7 of 10 | 27% |
| Past in Flames | 7 of 10 | 3% |
| Reiterate | 7 of 10 | 2% |
| Sudden Breakthrough | 7 of 10 | under 1% |
| Talisman of Creativity | 7 of 10 | 39% |
| Drown in Dreams | 6 of 10 | 2% |
| Mizzix's Mastery | 6 of 10 | 4% |
| Mystic Remora | 6 of 10 | 36% |
| Mystical Tutor | 6 of 10 | 27% |
| Negate | 6 of 10 | 14% |
| Silundi Vision // Silundi Isle | 6 of 10 | 2% |
| Storm-Kiln Artist | 6 of 10 | 9% |
Cards that set these decks apart
These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.
| Card | These decks | Other decks |
|---|---|---|
| Whirlwind Denial | 6 of 10 | under 1% |
| Big Score | 5 of 10 | 9% |
| Complete the Circuit | 5 of 10 | under 1% |
| Dispel | 5 of 10 | 9% |
| Electrodominance | 5 of 10 | 2% |
| Fists of Flame | 5 of 10 | 1% |
| Inspired Tinkering | 5 of 10 | 2% |
| Sorceress's Schemes | 5 of 10 | under 1% |
| Invigorated Rampage | 4 of 10 | under 1% |
| Recoup | 4 of 10 | under 1% |
Themes EDHTuner finds in these decks
EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 10 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.
| Theme | Decks |
|---|---|
| Spell recursion | 8 of 10 |
| Graveyard value | 7 of 10 |
| Spellslinger | 4 of 10 |
| Spell copying | 3 of 10 |
| Mill | 3 of 10 |
| Storm | 3 of 10 |
Similar commanders
Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.
- Zaffai, Thunder Conductor same colors, Storm, Spell copying, Spell recursion
- Bria, Riptide Rogue same colors, Storm, Spell copying, Spell recursion
- Ral, Monsoon Mage same colors, Storm, Spell copying, Spell recursion
- Veyran, Voice of Duality same colors, Storm, Spell copying, Spell recursion
- Stella Lee, Wild Card same colors, Storm, Spell copying, Spellslinger
- Krark, the Thumbless and Sakashima of a Thousand Faces same colors, Storm, Spell copying, Spellslinger
The Commander deck numbers page shows the same rows for each bracket and says what each row counts.
The bracket 5 page shows what all the decks we counted at that bracket run.
The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.
Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.