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How many lands, ramp and draw do Wrexial, the Risen Deep decks run?

Wrexial, the Risen Deep decks run a median of 36 lands and 9 ramp cards, across 20 public decks on Moxfield.

Moxfield lists 5 of these 20 Wrexial, the Risen Deep decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.

Counted on , from decks collected in July and November 2026.

We counted these 20 decks with the same code EDHTuner runs on your deck.

Compared with all decks, Wrexial, the Risen Deep decks run more mass disruption (3 against 2) and more lands (36 against 34).

The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.

This commanderAll decks
Lands36 (34-38)34
Ramp9 (5-10)11
Card advantage8.5 (7-12)9
Targeted disruption9.5 (6-12)9
Mass disruption3 (2-4)2
Protection1 (0-2)2
Decks counted2018,414

Moxfield lists these decks as bracket 1 (3 decks), bracket 2 (8), bracket 3 (4) and bracket 4 (5).

Wrexial, the Risen Deep bracket 1 and 2 decks

These are the same rows for the 11 bracket 1 and 2 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Brackets 1-2 column holds 11 decks. That small count can put its medians a card or two away from what a bigger count would show.

Brackets 1-2
Lands36 (36-38)
Ramp9 (4-10)
Card advantage8 (7-12)
Targeted disruption9 (6-10)
Mass disruption2 (1-4)
Protection0 (0-2)
Decks counted11

What Wrexial, the Risen Deep bracket 1 and 2 decks run

These are the nonland cards these 11 bracket 1 and 2 decks run most, with how many of them run each one. The last column counts the same cards in the other 9 Wrexial, the Risen Deep decks. With 11 decks this is a small count, so a few more decks could change the order.

CardBrackets 1-2This commander's other decks
Consuming Aberration8 of 114 of 9
Sol Ring8 of 117 of 9
Talisman of Dominance8 of 115 of 9
Arcane Signet7 of 118 of 9
Maddening Cacophony7 of 115 of 9
Nemesis of Reason7 of 114 of 9
Dimir Signet5 of 116 of 9
Fractured Sanity5 of 113 of 9
Gyruda, Doom of Depths5 of 110 of 9
Psychic Strike5 of 113 of 9

What bracket is a Wrexial, the Risen Deep deck?

Of the 20 Wrexial, the Risen Deep decks we counted, 13 (65%) need at least bracket 3, and 5 (25%) need at least bracket 4.

Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.

Lowest bracketDecksShare
Bracket 1735%
Bracket 200%
Bracket 3840%
Bracket 4525%

One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.

What the deck runsNeeds at leastDecks
More than three Game ChangersBracket 44
Mass land denialBracket 41
One to three Game ChangersBracket 35
A two-card infinite comboBracket 37
An extra-turn cardBracket 23

The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, 4 of these decks have a bracket below the lowest one the rules allow.

Cards Wrexial, the Risen Deep decks run most

These are the nonland cards these 20 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.

CardThese decksOther decks
Arcane Signet15 of 2067%
Sol Ring15 of 2086%
Talisman of Dominance13 of 2043%
Consuming Aberration12 of 202%
Maddening Cacophony12 of 201%
Whelming Wave12 of 201%
Dimir Signet11 of 2025%
Drown in the Loch11 of 206%
Nemesis of Reason11 of 20under 1%
Feed the Swarm9 of 2015%
Whispering Madness9 of 203%
Court of Cunning8 of 20under 1%
Dark Ritual8 of 2036%
Fractured Sanity8 of 20under 1%
Psychic Strike8 of 20under 1%
Mindcrank7 of 201%
Ruin Crab7 of 202%
Syr Konrad, the Grim7 of 206%
Counterspell6 of 2027%
Glimpse the Unthinkable6 of 20under 1%

Cards that set these decks apart

These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.

CardThese decksOther decks
Hullbreaker Horror6 of 208%
Memory Plunder6 of 201%
Mind Grind6 of 20under 1%
Psychic Corrosion6 of 201%
Sepulchral Primordial6 of 202%
Sign in Blood6 of 207%
Stormtide Leviathan6 of 20under 1%
Thief of Sanity6 of 202%
Thing in the Ice // Awoken Horror6 of 20under 1%
Wayfarer's Bauble6 of 207%

Themes EDHTuner finds in these decks

EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 20 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.

ThemeDecks
Combat damage19 of 20
Mill16 of 20
Graveyard value12 of 20
Reanimator6 of 20

Similar commanders

Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.

The Commander deck numbers page shows the same rows for each bracket and says what each row counts.

The brackets 1-2 page shows what all the decks we counted at those brackets run.

The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.

Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.

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