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How many lands, ramp and draw do Faldorn, Dread Wolf Herald decks run?

Faldorn, Dread Wolf Herald decks run a median of 35.5 lands and 13 ramp cards, across 14 public decks on Moxfield.

Moxfield lists 5 of these 14 Faldorn, Dread Wolf Herald decks as bracket 4. We need at least 8 decks to give a bracket its own column, so they count only in the numbers for all of these decks.

Counted on , from decks collected in July and November 2026.

We counted these 14 decks with the same code EDHTuner runs on your deck. That is a small count, so a median here can sit a card or two away from what a bigger count would show.

Compared with all decks, Faldorn, Dread Wolf Herald decks run more ramp (13 against 11) and less protection (1 against 2).

The first number in each row is the median for these decks, and the range after it covers the middle half of them. The last column is the median across all 18,414 decks we counted.

This commanderAll decks
Lands35.5 (31-38)34
Ramp13 (12-15)11
Card advantage9 (8-10)9
Targeted disruption7.5 (6-10)9
Mass disruption2.5 (1-3)2
Protection1 (0-2)2
Decks counted1418,414

Moxfield lists these decks as bracket 3 (8 decks), bracket 4 (5) and bracket 5 (1).

Faldorn, Dread Wolf Herald bracket 3 decks

These are the same rows for the 8 bracket 3 decks, by the bracket Moxfield lists for each one. No other bracket holds at least 8 of these decks, so the others count only in the numbers for all of these decks. The Bracket 3 column holds 8 decks. That small count can put its medians a card or two away from what a bigger count would show.

Bracket 3
Lands37 (36-39)
Ramp13 (10-14)
Card advantage9 (8-11)
Targeted disruption8 (7-10)
Mass disruption3 (2-3)
Protection1.5 (0-3)
Decks counted8

What Faldorn, Dread Wolf Herald bracket 3 decks run

These are the nonland cards these 8 bracket 3 decks run most, with how many of them run each one. The last column counts the same cards in the other 6 Faldorn, Dread Wolf Herald decks. With 8 decks this is a small count, so a few more decks could change the order.

CardBracket 3This commander's other decks
Escape to the Wilds8 of 82 of 6
Jeska's Will8 of 86 of 6
Nature's Lore8 of 81 of 6
Sol Ring8 of 85 of 6
Three Visits8 of 82 of 6
Beast Within7 of 84 of 6
Delayed Blast Fireball6 of 83 of 6
Ignite the Future6 of 83 of 6
Laelia, the Blade Reforged6 of 83 of 6
Light Up the Stage6 of 83 of 6

What bracket is a Faldorn, Dread Wolf Herald deck?

All 14 Faldorn, Dread Wolf Herald decks we counted need at least bracket 3, and 6 (43%) need at least bracket 4.

Each deck's lowest bracket here comes from Wizards' bracket rules, as EDHTuner's engine reads them from the deck's cards. The engine checks Game Changers, two-card infinite combos from Commander Spellbook, mass land denial and extra-turn cards.

Lowest bracketDecksShare
Bracket 100%
Bracket 200%
Bracket 3857%
Bracket 4643%

One deck can meet several of these rules, and its lowest bracket is the highest one any of them asks for.

What the deck runsNeeds at leastDecks
More than three Game ChangersBracket 45
Mass land denialBracket 42
One to three Game ChangersBracket 39
A two-card infinite comboBracket 35
An extra-turn cardBracket 21

The rules also weigh how early a combo can win and whether extra turns get chained. The cards alone do not show that, so a deck can belong in a higher bracket than the one shown here. On Moxfield, none of these decks has a bracket below the lowest one the rules allow.

Cards Faldorn, Dread Wolf Herald decks run most

These are the nonland cards these 14 decks run most, with how many of them run each one. The last column is the share of the other decks we counted that run the same card, out of those whose colors allow it.

CardThese decksOther decks
Jeska's Will14 of 1427%
Sol Ring13 of 1486%
Beast Within11 of 1433%
Escape to the Wilds10 of 144%
Three Visits10 of 1427%
Delayed Blast Fireball9 of 144%
Ignite the Future9 of 142%
Laelia, the Blade Reforged9 of 142%
Light Up the Stage9 of 143%
Nature's Lore9 of 1431%
Birgi, God of Storytelling // Harnfel, Horn of Bounty8 of 1410%
Wild-Magic Sorcerer8 of 141%
Arcane Signet7 of 1467%
Cultivate7 of 1425%
Dire Fleet Daredevil7 of 141%
Green Slime7 of 14under 1%
Outpost Siege7 of 142%
Passionate Archaeologist7 of 142%
Volcanic Torrent7 of 14under 1%
Etali, Primal Storm6 of 145%

Cards that set these decks apart

These cards are not in the table above. Each one is in at least three in ten of these decks, and the other decks whose colors allow it run it far less often.

CardThese decksOther decks
Explore6 of 145%
Goblin Anarchomancer6 of 149%
Mizzium Mortars6 of 141%
Stolen Strategy6 of 14under 1%
Tlincalli Hunter // Retrieve Prey6 of 14under 1%
Venture Forth6 of 14under 1%
Xenagos, the Reveler6 of 141%
Reckless Impulse5 of 142%
Tectonic Giant5 of 141%
Urabrask, Heretic Praetor5 of 14under 1%

Themes EDHTuner finds in these decks

EDHTuner reads each deck's themes from the rules text on its cards, the same way it reads yours. This is how many of the 14 decks it finds each theme in, for the themes it finds in at least a quarter of them. One deck can have several.

ThemeDecks
Impulse draw (exile & play from exile)14 of 14
Tokens13 of 14
Cascade6 of 14
Graveyard value5 of 14
Spell recursion4 of 14

Similar commanders

Decks for these commanders have the same colors as these decks, or EDHTuner finds some of the same themes in them. The words after each name say what they share.

The Commander deck numbers page shows the same rows for each bracket and says what each row counts.

The bracket 3 page shows what all the decks we counted at that bracket run.

The lands page shows how many lands Commander decks run at each bracket, and the bracket checker names the lowest bracket your own deck fits.

Paste your deck into EDHTuner to see its own counts and the numbers it aims for, along with cards to add and cut. The guide to cutting cards shows how it picks them.

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